![]() ![]() Look through the SuperCollider help files and examples and see for yourself. None of them have the dynamic flexibility of SuperCollider's complete programming environment. It seems like a new one is announced every month. Graphical synthesis environments are becoming a dime a dozen. When the inputs arrive it checks it against its prediction. 3 More posts you may like r/FacebookAds Join 1 yr. Ping pong delay is 1 delay that autopans itself and has a filter included. rollback- if it doesnt receive inputs from the other player it predicts what those inputs would have been. Simple delay is 2 separate delays wich are panned 1 at the left and 1 at the right. With actually measured values for the 50 nscable, the result for t in (6) is 50.169 ns. delay based- if it doesnt receive input from the other player it waits, or 'delays', for the inputs to arrive. a phase difference between reference clock 106 and feedback reference clock 908. The delay time of the DUT can simply be calcu-lated from the measured phase shift: -1j-j 2 -(6) 360f f 2 where j1 measured phase at the start frequencyf1 and j2 measured phase at the stop frequencyf2. add original sound to reverb and play it : 16 is a flowchart of a method of calibrating number of fine grain delay. the synthdef that delays the grains is on the right channel the synthdef that makes the grains is on the left channel The Delay, Comb, and Allpass family of ugens create time-based effects to give a sense of location and space. It works by breaking up an incoming audio signal into small grains, which are then. See also: 00_Introductory tutorial Time-based filters Ableton Lives Grain Delay is an audio effect that uses granular synthesis to manipulate and transform sound. ![]()
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